Post by Metro:PRO™ on Nov 26, 2014 0:20:31 GMT
Hey everyone,
I just wanted to put this out there to give everyone an idea of what we're looking for when judging the VALID ARGUMENT for roleplays. In MetroPRO, it is an essential element to a winning roleplay, and is weighed more heavily that most other elements. With that said, here are a few things to consider.
1. Know that arguments, supported by relevant facts, win fights. Talking smack is cool, and may gain you some promo points, but Promo is only judged out of 5; valid argument, judged out of 10, is where it's at. As it says in the rules, saying your opponent sucks, or is ugly, or is awkward isn't scoring valid argument points because (a) it's just hype and opinion, as opposed to fact; and/or (2) isn't relevant to the question of why you will win. We're looking for a little bit of analysis here.
2. Know your opponent's stats. The number one source for material in ever match I roelplay competitively in under this rule set is my opponent's Biography, where I find my opponent's height, weight, age, experience, wrestling style, general strengths, general weaknesses, and specific strengths and weaknesses in many different categories. Everything contained within a wrestler's biography is intended to be factual, and may be referred to in a factual manner when presented your argument.
One thing that I do to keep track of everyone's point attributes is maintain an Excel Spreadsheet, with all fighters going down the left, all all categories going across the top, so it serves as a quick reference for not only how my opponent and I stack up to each other in strength, speed, submission attacks, etc., but also how we match up with the rest of the organization. Am I top tiered in a specific category? Is my opponent just average in his takedown defense? Does my opponent have the weakest chin in the game. You can gather boatloads of stats in this way.
3. Know your opponent's history. Results will always be archived on the site. Rely upon them. In fact, go a step further. It's cool to mention that your opponent lost three out of his last four fights; it's even strong to mention that in the three fights he lost, he or she got hit with a DDT, and that's my finisher. Dig deep for facts, not only on your opponent's page, but also in the results from previous cards.
Many of the fighters here are carry-overs from Internet Wrestling Alliance. For as long as Davey is kind enough to keep it up, use it. It is a rich resource for past results, and very accessible and user friendly. The site is here and I am on it constantly.
4. Know what your opponent is up to. The Social Timeline. Aftermath Assignments. Ask.me responses. General Roleplays. They are all loaded with information that you can use to advance arguments. If your opponent posts on his or her social timeline that he or she was "partying all night" the night before the fight-- use it.
5. Remember to put your best foot forward. This is another way to emphasize that it is only your best roleplay that will count (aside from early posting bonus points). In my experience, as a general rule (subject to exceptions of course), the first roleplay is usually the strongest. Why? Because in your first roleplay, you are utilizing your strongest argument; and by the third MDE, you feel as if you've exhausted all of your arguments in the previous two. The toughest MDE's for me to judge are the ones that are diluted-- that is, a few good arguments spread across three MDE's.
Again, these are just some general tips on the Valid Argument criterion for scoring. There is also creativity, promo and language to consider, which are also important. However, I wanted to address this specific point because (a) it is the criterion that gets the most consideration; and (b) it is the criterion, in my limited experience, that roleplayers are the least familiar with.
I hope this helps, and if anyone has any questions, please feel free to DM me. Thanks, and good luck!
I just wanted to put this out there to give everyone an idea of what we're looking for when judging the VALID ARGUMENT for roleplays. In MetroPRO, it is an essential element to a winning roleplay, and is weighed more heavily that most other elements. With that said, here are a few things to consider.
1. Know that arguments, supported by relevant facts, win fights. Talking smack is cool, and may gain you some promo points, but Promo is only judged out of 5; valid argument, judged out of 10, is where it's at. As it says in the rules, saying your opponent sucks, or is ugly, or is awkward isn't scoring valid argument points because (a) it's just hype and opinion, as opposed to fact; and/or (2) isn't relevant to the question of why you will win. We're looking for a little bit of analysis here.
2. Know your opponent's stats. The number one source for material in ever match I roelplay competitively in under this rule set is my opponent's Biography, where I find my opponent's height, weight, age, experience, wrestling style, general strengths, general weaknesses, and specific strengths and weaknesses in many different categories. Everything contained within a wrestler's biography is intended to be factual, and may be referred to in a factual manner when presented your argument.
One thing that I do to keep track of everyone's point attributes is maintain an Excel Spreadsheet, with all fighters going down the left, all all categories going across the top, so it serves as a quick reference for not only how my opponent and I stack up to each other in strength, speed, submission attacks, etc., but also how we match up with the rest of the organization. Am I top tiered in a specific category? Is my opponent just average in his takedown defense? Does my opponent have the weakest chin in the game. You can gather boatloads of stats in this way.
3. Know your opponent's history. Results will always be archived on the site. Rely upon them. In fact, go a step further. It's cool to mention that your opponent lost three out of his last four fights; it's even strong to mention that in the three fights he lost, he or she got hit with a DDT, and that's my finisher. Dig deep for facts, not only on your opponent's page, but also in the results from previous cards.
Many of the fighters here are carry-overs from Internet Wrestling Alliance. For as long as Davey is kind enough to keep it up, use it. It is a rich resource for past results, and very accessible and user friendly. The site is here and I am on it constantly.
4. Know what your opponent is up to. The Social Timeline. Aftermath Assignments. Ask.me responses. General Roleplays. They are all loaded with information that you can use to advance arguments. If your opponent posts on his or her social timeline that he or she was "partying all night" the night before the fight-- use it.
5. Remember to put your best foot forward. This is another way to emphasize that it is only your best roleplay that will count (aside from early posting bonus points). In my experience, as a general rule (subject to exceptions of course), the first roleplay is usually the strongest. Why? Because in your first roleplay, you are utilizing your strongest argument; and by the third MDE, you feel as if you've exhausted all of your arguments in the previous two. The toughest MDE's for me to judge are the ones that are diluted-- that is, a few good arguments spread across three MDE's.
Again, these are just some general tips on the Valid Argument criterion for scoring. There is also creativity, promo and language to consider, which are also important. However, I wanted to address this specific point because (a) it is the criterion that gets the most consideration; and (b) it is the criterion, in my limited experience, that roleplayers are the least familiar with.
I hope this helps, and if anyone has any questions, please feel free to DM me. Thanks, and good luck!